PlayStation House at SXSW 2016
       
     
 Company: Sony Computer Entertainment // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items and video graphics pack
       
     
 Company: Sony Computer Entertainment // Designer: Josiah Serrano // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway i
       
     
 Company: Sony Computer Entertainment // Designer: Lucy Kirchner // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway it
       
     
 Company: Sony Computer Entertainment // Designer: Gorman Lai // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items
       
     
 Company: Sony Computer Entertainment // Designer: Gorman Lai // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items
       
     
 Company: Sony Computer Entertainment // Designer: Louis Csontos // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway it
       
     
 Company: Sony Computer Entertainment // Designer: Louis Csontos  // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to givea
       
     
 Company: Sony Computer Entertainment // Designer: Louis Csontos // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway it
       
     
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PlayStation House at SXSW 2016
       
     
PlayStation House at SXSW 2016

Company: Sony Computer Entertainment // 2014 // Role: Creative Director

Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items and video graphics packages.

 Company: Sony Computer Entertainment // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items and video graphics pack
       
     

Company: Sony Computer Entertainment // 2014 // Role: Creative Director

Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items and video graphics packages.

 Company: Sony Computer Entertainment // Designer: Josiah Serrano // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway i
       
     

Company: Sony Computer Entertainment // Designer: Josiah Serrano // 2014 // Role: Creative Director

Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items and video graphics packages.

 Company: Sony Computer Entertainment // Designer: Lucy Kirchner // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway it
       
     

Company: Sony Computer Entertainment // Designer: Lucy Kirchner // 2014 // Role: Creative Director

Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items and video graphics packages.

 Company: Sony Computer Entertainment // Designer: Gorman Lai // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items
       
     

Company: Sony Computer Entertainment // Designer: Gorman Lai // 2014 // Role: Creative Director

Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items and video graphics packages.

 Company: Sony Computer Entertainment // Designer: Gorman Lai // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items
       
     

Company: Sony Computer Entertainment // Designer: Gorman Lai // 2014 // Role: Creative Director

Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items and video graphics packages.

 Company: Sony Computer Entertainment // Designer: Louis Csontos // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway it
       
     

Company: Sony Computer Entertainment // Designer: Louis Csontos // 2014 // Role: Creative Director

Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items and video graphics packages.

 Company: Sony Computer Entertainment // Designer: Louis Csontos  // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to givea
       
     

Company: Sony Computer Entertainment // Designer: Louis Csontos  // 2014 // Role: Creative Director

Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items and video graphics packages.

 Company: Sony Computer Entertainment // Designer: Louis Csontos // 2014 // Role: Creative Director  Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway it
       
     

Company: Sony Computer Entertainment // Designer: Louis Csontos // 2014 // Role: Creative Director

Developed the visual style for the PlayStation House takeover at SXSW 2016, setting style for the throwback vibe from logo and posters to giveaway items and video graphics packages.

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